Homerules

Health
In my journeys through Obsidian I have killed many a player due to the lethality of the system (and somewhat bad character decisions). I want to curb this a bit, at least for the players, in two ways. First is that characters roll their health at generation as normal but must reroll 1’s and 2’s. Secondly, a character may spend 2 EXP to purchase an extra 1d6 Essence OR Endurance (after a session where he has taken damage to said area), or may spend 1 EXP to gain 2 Essence and Endurance.
Vanilla ruling: Characters roll 4d6 at generation for Essense / Endurance; no rerolls. Also, may not purchase extra health via EXP

Armor
In order to simplify the process of armor I am designating that it is purchased now as a suit of varying degrees. There will be three levels of armor to indicate the thickness and effectiveness of covering that they can offer, while also giving players different price options. Full suits will be as effective (and expensive) as buying all individual pieces of a type. Partial suits are cheaper but nowhere near as effective bearing about half the armor rating. Additionally, depending on the specific armor construction, a full suit may have a penalty to Dexterity whereas a partial might not, due to bulky designs.

Homerules

Obsidian: The Age of Judgement - The New Flesh Phobos666